Jul 14, 2005, 12:19 AM // 00:19
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#1
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Ascalonian Squire
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Increase player limit (not what you think)
Let me start off by saying that I originally bought Guild Wars for it's PvE aspect. When I first got the game, the option of having multiple slots for characters didn't concern me, because I thought I would never actually use all of them. For awhile, I was happy with my one W/E, but after playing PvP and enjoying it, I decided that I wanted to explore some of the other classes and then take them to PvP after I had learned the ropes.
So, slowly but surely, I started creating multiple PvE characters so I could go through the game, learn how to the play a different class, and then take my character with everything I earned into PvP. I later found that each character had it's own purpose in both PvE and PvP, and couldn't bring myself to delete them after I had maxed it out (level, weapons, runes). This didn't matter much at the time, because there was no viable reason to create PvP only characters if you already had an existing maxed out PvE of the same class.
That, of course, was before the faction update.
With the fairly recent implementation of faction, I found that there was now an aspect of the game that I could not access, due to this character limit. Had I known that such a system would have been created, I would have intentionally left a slot open to take advantage of it. Now it's too late, and in order for me to make any use of faction, I am forced to remove one of my hard earned PvE characters.
Personally, this is something I'd rather not have to do.
On the flipside, I understand the need for a limit on characters. Afterall, this is a game without monthly fees, and there has to be something in place to detract the use of account sharing and other lame activities.
So my proposal is this: why not increase the limit of the characters to 5, but force the 5th character to be PvP only. This will allow players to access nearly all aspects of the game, both PvE and PvP, without having to be hindered by forced deletions or having no alternative but to ignore faction altogether. This way, people will have the freedom to explore all facets of GW gameplay, with no real hindrances to the player or to Guild Wars itself.
I know this account problem doesn't affect everyone, and, in fact, I imagine it affects only a small minority. Still, it's something I think could work without disrupting ArenaNet's plans for account creation and limitation, and would greatly assist me with the dilemma that I currently face.
What does everybody else think?
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Jul 14, 2005, 12:28 AM // 00:28
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#2
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Amazonian Triad [TaT]
Profession: R/Me
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This wolud actually help me alot.
I have three characters for PvE so that i can get sillz for all the professions. For a while it was good.
recently though i had to start a new character so i could give company to a fiend who just started playing.
Now i cant put a PvP character with out deleting one of the others.
One more as a PvP char would help me, and i cant see my self needing more.
At then end though, its not all that important, once i get out of the pre-searing i can deleat a char and have a free slot agian.
hmm. . . i'm not sure if I actually said anything in all of that . . . .
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Jul 14, 2005, 12:46 AM // 00:46
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#3
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Not everyone wants a PvP only PC.
If they were going to make a 5th slot and have a special rule for it, I'd rather it be a Mo/X PC.
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Jul 14, 2005, 12:54 AM // 00:54
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#4
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Ascalonian Squire
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I know. But I'm trying to strike a balance between keeping the player limits as ArenaNet intended and making it less of a hassle for those in a similar situation as mine. A compromise that I hope won't significantly impact the reason(s) this limit was implemented in the first place.
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Jul 14, 2005, 08:08 PM // 20:08
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#5
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: the Zen Men
Profession: Mo/W
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simply having one "pvp slot" without sacrificing pve slots seems a good idea to me.
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Jul 14, 2005, 08:12 PM // 20:12
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#6
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I really like the idea of PvP only character slot added to the existing 4 character to make it 5.
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Jul 14, 2005, 08:15 PM // 20:15
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Barbarian Nation
Profession: W/R
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Personally I would prefer 2 PVP slots that DOn't affect my PVE. I carry both a N/W and W/N, depending how my guild is seeting up for battle. Although in PvE I enjoy the other sets especially ranger.
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